Crash game

Periscope

Ready for integration

A crash game drawn as a naval blueprint. The submarine dives and the multiplier grows with the depth. Surface before the hull gives way, or fire the torpedo to cash out half the bet and keep the rest diving.

  • Crash game
  • Dive and surface
  • Torpedo: cash out half
  • Auto surface and autoplay
Request a demo
Periscope: the submarine S-47 drawn in white lines on blue blueprint paper dives at an angle, an orange dashed course behind it, sea life sketched in the background, the multiplier frame top right and the SURFACE and TORPEDO buttons in the bar below

Game at a glance

Dive deeper. Surface in time.

Dive

Press DIVE and the submarine goes down. The deeper it dives, the higher the multiplier, through five zones of the sea from the sunlit shallows to the hadal trench.

Surface in time

SURFACE takes the win at the multiplier shown. At a random depth the hull gives way: the submarine blows its ballast and rises, and the bet still diving is lost. Nobody gets hurt.

The torpedo

Once per round the torpedo cashes out half the bet at the current multiplier while the other half keeps diving. Auto surface and autoplay are built in.

Screenshots

From the current build.

Demo build. Demo credits only, no real-money play. Built mobile-first with PixiJS and GSAP for phone, tablet and desktop browsers. Art and features may change before release.

Status

Private demo on request.

Aggregators and operators get a private demo link and the game math documentation. Math documentation is shared under NDA.